Part 19: Please stop talking
Part XIX: Please stop talking
After our discovery at the bottom of the Abyss, we need a well-earned break at the Arena.

First up is this pair of Ordu.

They're not too hard, but it's getting to the point where you need a pretty high dodge/block skill to survive these encounters, plus my damage output is being minimized by heavy armor. Hopefully I can get some better weapons soon.

Still, it's no fuss to kill these guys.

We're rewarded with a new rank: Executioner! On to the next victim.

The Butcher, indeed, hits like a freight train, but our armor is tough enough to withstand it. I'm using the scimitar for higher damage.

No problem.

Mack is a tough fight, so we'll put him on hold for now.

Instead, we're going to the Slums to fight an absolute motherfucker: Hermon.






I don't care for your attitude, sir!



There are a few things to know about this fight: First, coming in with under 8 in block/dodge is suicidal. Second, poison, sharpening stones, and bombs are essential. Third, patience is key. Fourth, the outcome is dependent mostly on luck.

Get ready for a lot of savescumming, because this fight is hard. The arena opponents so far look like child's play compared to this shit. Hermon is the primary target here, because he will try to damage your armor, and if that happens, his buddies will pick you off in no time. By the way, if the fight begins and you don't go first? Reload an earlier save and try again, because you're not winning.
My strategy (such as it is), is to crit strike Hermon with a bomb so he gets knocked off his feet, then attack him and hopefully inflict bleed/poison so he dies within the next turn. If you're lucky, you can kill him outright. Usually, I'm not so lucky. Oh, and if you don't crit Hermon with the bomb? Reload a save, because you're not winning.

Even with Hermon dead, it's still a beast of an encounter. His friends will cripple you, crit you, entangle you with nets, hit you with bleeding, and so on. Bring healing salves.


This is from one of my more successful attempts. I dodged attacks four times in a row, only for the archer to kill me on the next turn. Fuckers.

After the eighth attempt to kill these guys, I pull out the scimitar. One good thing about two-handed weapons, besides the increased damage, is you can hit opponents that are diagonally opposite of you. I don't know why this isn't possible with one-handed weapons, but whatever.

I can't stress how important luck is here. After hitting a wall with this group, suddenly everything clicked. My dodges were on point, my armor stayed intact, the enemies were less aggressive -- it's like the universe took pity on me.


FUCKING. FINALLY.
Death Count: 37 (If we're counting reloads as deaths, it's more like 67, but fuck that.)

Oh hey, it's Neros's place. We have a package for him.



Great, now I have to worry about the fucking Unabomber.


You have no idea.





Before we exact revenge, there's one more area of Maadoran to explore.










We'll see more of Clemens later.


The temple area has some merchants and the Forty Thieves HQ. Other than that, there's not much here.


Time for a house call.

Man, you're gonna be in a world of hurt.


Uh, no?




You know what I hate more than nearly dying from an explosion? Stuck-up nobles.



Let's gtfo.

Before going to Harran's Pass, let's check out Inferiae -- which has a big Eye of Horus?


Nothing strange about this place, no sir.

Old crone? Check.



I get the feeling she doesn't like us.















Maybe she has a point.


Fuck. Hang on...











I hope she's talking about goats and such.

Hmm.


This conversation unfolds in a few different ways. If you choose certain options (specifically, the "it's a small price to pay for their help" option) and have high Persuade, you can convince Azra to reveal the location of the temple and how to get there. Some choices will let you leave the village safely. Otherwise, it ends like this:

We've made our choice; now we endure the consequences.


Ah. She wasn't talking about goats.

DEMON!
Let's go say hi.









Ha! This creature can't comprehend my unassailable logic!

Damn it.


The Guardian (as it's called) looks imposing, but compared to Hermon it's like crushing an ant. It has high defense and HP and attacks twice in one turn, but other than that...

The Guardian crumbles to pieces on defeat.

We receive its core as a reward.


We could get out the way we came in, but we haven't seen the rest of this place.

Downstairs, we find what appears to be a tiny star floating in a chamber. Compared to what we've seen, this is practically mundane.


Always, always tamper with strange devices.


It works! No idea what this does, though.


Ah, it powers a portal. Of course.

We're back in Maadoran.




We can likely use this in the chamber connected to the well. That's for another time.

The message is hastily written; many words are smudged or faded. The magus was dying from wounds sustained during the attack on his tower, so clarity wasn't at the top of his priorities.
"Balzaar attacked... has fallen. He's too powerful. I couldn't stop him. All my defenses... He's coming for you... You must do it before it's too late. Don't hesitate for the price we have already paid is too great. ...wait any longer, there will be nothing left."
Balzaar? Is that the Balzurath the storyteller talked about?

Next to the dead magus is this glove. No idea what it's used for, but hey, free artifact.



The elevator takes us outside.

Guess we should deal with the Ordu problem Gaelius has.


Fuck the


shit




Gee, thanks.

Ugh, stuck in an encampment with a bunch of meatheads.

Who? Me?





He has another ancient Nintendo power glove. We don't need a second one, but I'm buying it anyway because of what he offers next.

Power modules! Yes, please.









Sounds lovely.


I talk to the quartermaster and buy some sharpening stones. That's all of note here.

We're going to wait until dark and then sneak out.


Run!



We made it. Looks like your typical nomadic settlement.

Friendly folk.

Next to the khan's yurt -- excuse me, ger, is this lady.



Get ready for a lore dump.






What's with these harsh ritual punishments? How about a pat on the back and a "Better luck next time"?





Blah blah blah, our people are so awesome, blah blah.


Nope, never heard of him.

Pay attention to this next part.









Enough story time. We have a mission to accomplish.


Probably shouldn't piss this guy off.

















Yes, it turns out it was Ibn Hadad all along -- which makes the tale about binding Tngri into human bodies much more relevant.

No, I think you'll find the shaman was more than a messenger.





Fuck me, we're full of questions today.












Thank god we can get out of this conversation. For a people that don't like outsiders, the Ordu are a chatty bunch.

Time to deal with Mr. Grumpy Pants.



Belgutai isn't a pushover. He's quick, hits hard, and likes to inflict Bleed. He can take you to 0 HP in seconds.

Imagine my surprise when I killed him on my first try. He has a really nice shamshir I'll be using for the time being.



Sexist!


If we take Thorgul's offer, we end up fighting a bunch of reinforcements, so fuck that.


Saying no gives us the same outcome as staying and partying, so...







Predictable.

We're trapped in a small room surrounded by Imperial Guards. Despite that, this fight wouldn't be so hard if it weren't for one thing.


That goddamned archer.
The three melee enemies can be handled fairly quickly at this point, but that fucking archer will stand there, arrows dealing double digit damage every turn until you're dead, and then he'll give you his little archer smirk, satisfied because he killed you with a fucking bow. I hate that bastard.
Death Count: 42


I use bombs liberally here. I hate wasting them, but in this situation it's the best strategy.



Thanks, Thorgul.

Give me a fucking palace, Gaelius. I earned it.



Gaelius is









I dunno, Gaelius. We've found things that would surprise you.

This object will get us into Zamedi, which is where we're going in the next update!
Next Time: Revelations at Zamedi